From: Lucian Mogosanu Date: Sun, 29 Jun 2014 11:56:43 +0000 (+0300) Subject: site: rename images url to uploads X-Git-Tag: v0.4~19 X-Git-Url: https://git.mogosanu.ro/?a=commitdiff_plain;h=c1a57eec8253db741823fe2a52c3668238fab672;p=thetarpit.git site: rename images url to uploads --- diff --git a/images/2013/08/gk-003-thumb.png b/images/2013/08/gk-003-thumb.png deleted file mode 100644 index 275ba18..0000000 Binary files a/images/2013/08/gk-003-thumb.png and /dev/null differ diff --git a/images/2013/08/gk-003.png b/images/2013/08/gk-003.png deleted file mode 100644 index b2adec3..0000000 Binary files a/images/2013/08/gk-003.png and /dev/null differ diff --git a/images/2013/08/gk-007-thumb.png b/images/2013/08/gk-007-thumb.png deleted file mode 100644 index da64b33..0000000 Binary files a/images/2013/08/gk-007-thumb.png and /dev/null differ diff --git a/images/2013/08/gk-007.png b/images/2013/08/gk-007.png deleted file mode 100644 index 01d4290..0000000 Binary files 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file mode 100644 index 33ab45b..0000000 Binary files a/images/2014/03/diagram.png and /dev/null differ diff --git a/images/2014/03/diagram.tex b/images/2014/03/diagram.tex deleted file mode 100644 index 46bd6ee..0000000 --- a/images/2014/03/diagram.tex +++ /dev/null @@ -1,17 +0,0 @@ -\documentclass{article} -\usepackage{tikz} -\usetikzlibrary{positioning} -\begin{document} -\begin{tikzpicture} - % Tell it where the nodes are - \node (A) {$a_p$ $b_p$}; - \node (B) [below=of A] {$c_p$}; - \node (C) [right=of A] {$a_n$ $b_n$}; - \node (D) [right=of B] { $c_n$}; - % Tell it what arrows to draw - \draw[-stealth] (A)-- node[left] {\small $\mbox{add}$} (B); - \draw[-stealth] (B)-- node [below] {\small $l$} (D); - \draw[-stealth] (A)-- node [above] {\small $l$} (C); - \draw[-stealth] (C)-- node [right] {\small $+$} (D); -\end{tikzpicture} -\end{document} diff --git a/images/2014/06/broken-age-01-thumb.png b/images/2014/06/broken-age-01-thumb.png deleted file mode 100644 index 70c2ae4..0000000 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mode 100644 index 13ad1f8..0000000 Binary files a/images/2014/06/broken-age-03.png and /dev/null differ diff --git a/images/email.png b/images/email.png deleted file mode 100644 index 7d7b51a..0000000 Binary files a/images/email.png and /dev/null differ diff --git a/posts/y00/005-gabriel-knight-sins-of-the-fathers.markdown b/posts/y00/005-gabriel-knight-sins-of-the-fathers.markdown index 9f50a96..ad2a75d 100644 --- a/posts/y00/005-gabriel-knight-sins-of-the-fathers.markdown +++ b/posts/y00/005-gabriel-knight-sins-of-the-fathers.markdown @@ -18,9 +18,9 @@ games I had experienced before. - + +src="/uploads/2013/08/gk-007-thumb.png" title="Mr. Knight and some guy"/> So then it was, long after playing the first two games from the Broken Sword series[^1], that I gave GK a try: a random guy in a random city (New Orleans) is having weird dreams about weird rituals, then wakes up in his boring, @@ -36,8 +36,8 @@ Gabriel's ass is itching, so he decides to investigate the murder mostly all by himself, which is just great if you're a guy with no prior detective experience. In other words, even more cliché. - + Fortunately, the story gets interesting when Gabriel starts to delve into New Orleans' Voodoo history, which, as far as I can tell from the point of view of a @@ -55,8 +55,8 @@ rather peculiar voice. This is more so relevant as the narrator doesn't just give a piece of information, but she gives it in a non-dull, non-mechanical manner. - + Most of the voice actors are top notch: Tim Curry, Mark Hamill, Michael Dorn and Jim Cummings are a few names. The acting didn't cease to give me that @@ -70,11 +70,11 @@ favourite adventure, but it's original enough that I find it hard to compare with others, older or newer, and I feel that I must give it its own separate place in my book. - + - + [^1]: Arguably the only games from the Broken Sword series. diff --git a/posts/y00/015-i-have-no-mouth-and-i-must-scream.markdown b/posts/y00/015-i-have-no-mouth-and-i-must-scream.markdown index e2abe9d..d8c8ef0 100644 --- a/posts/y00/015-i-have-no-mouth-and-i-must-scream.markdown +++ b/posts/y00/015-i-have-no-mouth-and-i-must-scream.markdown @@ -23,9 +23,9 @@ as a designer. I bet you've heard of him before. Well, I've been completely oblivious until recently, despite the fact that I'm quite a Star Trek guy and a science fiction fan in general. - + +src="/uploads/2013/12/ihnmaims-001-thumb.jpg" title="Yellow."/> The game was launched about thirty years after the story, which, I argue, doesn't make the book look more outdated nor the game less interesting. Similarly to [Gabriel Knight][1], I had heard of IHNMAIMS a while ago but never @@ -40,9 +40,9 @@ it, Adams did it; heck, Clarke created a similar supercomputer one year later. Only few writers placed their fictional computers in settings such desolate as the one devised by Ellison. - + The AM supercomputer, created by the Americans or the Russians or the Chinese, it doesn't really matter by whom, becomes sentient at some point in time, it @@ -69,9 +69,9 @@ being that's unable to eat; Ellen is constantly thirsty and terrified by the colour yellow. The story doesn't give the player any hope that any of it could end well, although in truth there is more than one way to end the game. - + The mechanics are similar to those of SCUMM games like Day of The Tentacle and are based on an engine called [SAGA][2], made by the same Dreamers Guild who @@ -94,14 +94,14 @@ shocking at the time. The "shocking" elements however pale in comparison to most Hollywood "science fiction" crap we see nowadays, so I guess you'll have to stick with appreciating the author's pretty good artistry and nothing more. - - - [^1]: Read: Steam and Linux. diff --git a/posts/y00/019-passwords-versus-passphrases.markdown b/posts/y00/019-passwords-versus-passphrases.markdown index c1d41e6..27fce61 100644 --- a/posts/y00/019-passwords-versus-passphrases.markdown +++ b/posts/y00/019-passwords-versus-passphrases.markdown @@ -10,7 +10,7 @@ tags: asphalt, tech A while ago Randall Munroe posted a comic called "Password Strength": This sparked a lot of debate on the Internet. Although the math seems right, diff --git a/posts/y00/01a-grim-fandango.markdown b/posts/y00/01a-grim-fandango.markdown index 396ac33..bc2e479 100644 --- a/posts/y00/01a-grim-fandango.markdown +++ b/posts/y00/01a-grim-fandango.markdown @@ -22,8 +22,8 @@ decided to ruin the point and click, in fact the entire adventure genre for everyone by creating a non-point and click adventure game. And that game was called *Grim Fandango*. And it was a glorious piece of art. - I've never been too fond of the idea of keyboard/controller-based adventure games with a fixed camera. Despite my previous experience with Escape From @@ -40,8 +40,8 @@ called Manuel "Manny" Calavera who's living his life, well, his afterlife, in the dead people's world, trying to get through his mid-afterlife crisis like any guy who's been dead for too long now does. - The game goes through four years of Manny's adventure, the same period it takes to get to the Ninth Undeworld[^2] by foot. People who have been "good" get a @@ -59,8 +59,8 @@ and their dog, the game is populated with demons used for "menial" tasks such as driving or taking care of the server[^3], the most notable being Manny's sidekick Glottis. - The graphics are not bad at all, but the aspect where the GrimE engine really shines is the ability to present scenes and angles in a very movie-like @@ -83,17 +83,17 @@ I'll end the post with a quote: * Membrillo - - - - [^1]: Ok, maybe not as much him as the blazingly idiotic team behind him. It diff --git a/posts/y00/01d-on-numbers-structure-and-induction.markdown b/posts/y00/01d-on-numbers-structure-and-induction.markdown index 9212053..ddd6a52 100644 --- a/posts/y00/01d-on-numbers-structure-and-induction.markdown +++ b/posts/y00/01d-on-numbers-structure-and-induction.markdown @@ -78,7 +78,7 @@ diagram*. For simplicity, I will represent $a$'s and $b$'s as pairs and abuse notation a bit, by which I mean that we are applying the lifting function $l$ on each element of the pair. The final result looks like this: -
The diagram commutes, which means that $l$ can be seen as a functor mapping diff --git a/posts/y00/023-maybe-i-was-wrong-about-that-commenting-thing.markdown b/posts/y00/023-maybe-i-was-wrong-about-that-commenting-thing.markdown index ce37d4b..d0bc08a 100644 --- a/posts/y00/023-maybe-i-was-wrong-about-that-commenting-thing.markdown +++ b/posts/y00/023-maybe-i-was-wrong-about-that-commenting-thing.markdown @@ -100,7 +100,7 @@ the words of [Simon Peyton-Jones][3], I'm avoiding success at all costs. [1]: /posts/y00/002-technicalities.html [2]: https://sites.google.com/site/steveyegge2/you-should-write-blogs [3]: http://www.computerworld.com.au/article/261007/a-z_programming_languages_haskell/ -[4]: /images/email.png +[4]: /uploads/email.png [5]: http://techcrunch.com/2014/04/03/the-filtered-feed-problem/ [6]: http://eviltrout.com/2014/01/22/embedding-discourse.html [7]: http://blog.codinghorror.com/a-blog-without-comments-is-not-a-blog/ diff --git a/posts/y00/024-broken-age.markdown b/posts/y00/024-broken-age.markdown index 1cc4087..23b7d77 100644 --- a/posts/y00/024-broken-age.markdown +++ b/posts/y00/024-broken-age.markdown @@ -12,8 +12,8 @@ specifically the one where I describe the beauty of [Grim Fandango][1]. Unlike other posts in the [gaming][2] category, however, this one has no motto. We will see why in the following paragraphs. - So, once upon a time, there was this guy called Tim Schafer. While working as a producer for LucasArts, he made some of the greatest adventures ever created, of which I won't remind any right now, but @@ -35,8 +35,8 @@ the shitloads of money invested by their backers. About two years later, that is, in our Lord's year 2014, they manage to release the first act of this game, which they now name Broken Age. And here we are. - Broken Age tells the story of two people, or children, living in what appear to be two entirely different worlds. One of them, Vella, is part of some kind of @@ -56,8 +56,8 @@ bland, the scenes make no sense -- and that's okay for a comedy, except, y'know, the humour is bland --, the characters are ephemere despite being played by such good actors, but wait, that's not all. - All things considered, the game's atmosphere is not bad at all. The orchestral soundtrack is a lovely piece of art, while on the other hand, the graphics are diff --git a/site.hs b/site.hs index 549cfff..e535ab4 100644 --- a/site.hs +++ b/site.hs @@ -16,7 +16,7 @@ main = hakyllWith tarpitConfiguration $ do match "index.html" $ compileIndex tags match "css/*" compileCss match "posts/**" $ compilePosts tags - match "images/**" $ compileImages + match "uploads/**" $ compileUploads match "css/fonts/*" $ compileFonts match (fromList pages) compilePages create ["archive.html"] $ compileArchive tags @@ -60,13 +60,13 @@ compilePosts tags = do >>= loadAndApplyTemplate "templates/default.html" ctx >>= relativizeUrls -compileImages :: Rules () -compileImages = do +compileUploads :: Rules () +compileUploads = do route idRoute compile copyFileCompiler compileFonts :: Rules () -compileFonts = compileImages +compileFonts = compileUploads compilePages :: Rules () compilePages = do diff --git a/uploads/2013/08/gk-003-thumb.png b/uploads/2013/08/gk-003-thumb.png new 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where the nodes are + \node (A) {$a_p$ $b_p$}; + \node (B) [below=of A] {$c_p$}; + \node (C) [right=of A] {$a_n$ $b_n$}; + \node (D) [right=of B] { $c_n$}; + % Tell it what arrows to draw + \draw[-stealth] (A)-- node[left] {\small $\mbox{add}$} (B); + \draw[-stealth] (B)-- node [below] {\small $l$} (D); + \draw[-stealth] (A)-- node [above] {\small $l$} (C); + \draw[-stealth] (C)-- node [right] {\small $+$} (D); +\end{tikzpicture} +\end{document} diff --git a/uploads/2014/06/broken-age-01-thumb.png b/uploads/2014/06/broken-age-01-thumb.png new file mode 100644 index 0000000..70c2ae4 Binary files /dev/null and b/uploads/2014/06/broken-age-01-thumb.png differ diff --git a/uploads/2014/06/broken-age-01.png b/uploads/2014/06/broken-age-01.png new file mode 100644 index 0000000..170eea1 Binary files /dev/null and b/uploads/2014/06/broken-age-01.png differ diff --git a/uploads/2014/06/broken-age-02-thumb.png b/uploads/2014/06/broken-age-02-thumb.png new file mode 100644 index 0000000..29256f3 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