From: Lucian Mogosanu Date: Sun, 4 Aug 2013 14:15:24 +0000 (+0300) Subject: posts: 005: fix spelling errors X-Git-Tag: v0.2~32 X-Git-Url: https://git.mogosanu.ro/?a=commitdiff_plain;h=100227500cea271836d54a83cb68da8210a74ba0;p=thetarpit.git posts: 005: fix spelling errors --- diff --git a/posts/005-gabriel-knight-sins-of-the-fathers.markdown b/posts/005-gabriel-knight-sins-of-the-fathers.markdown index 176ab67..9aa5233 100644 --- a/posts/005-gabriel-knight-sins-of-the-fathers.markdown +++ b/posts/005-gabriel-knight-sins-of-the-fathers.markdown @@ -40,7 +40,7 @@ experience. In other words, even more cliché. src="/images/2013/08/gk-009-thumb.png" title="One of the rare player deaths in the game. Not as frustrating as it might seem."/> Fortunately, the story gets interesting when Gabriel starts to delve into New -Orleans' Vodoo history, which, as far as I can tell from the point of view of a +Orleans' Voodoo history, which, as far as I can tell from the point of view of a non-specialist, is very well documented within the game. A lot of the high points of the game are entirely made up of Voodoo lore, exploring the subject a lot deeper than other adventure games involving more "exotic" cultures, from @@ -48,7 +48,7 @@ what I've played[^2]. Another aspect that kept me hooked was the "little" things, elements of the story, that come up as the story advances, from short poems to the daily -astrological forecast. Symbols are often present were you least expect them and +astrological forecast. Symbols are often present where you least expect them and all these things are tightly integrated so that they give the player a more book-like experience, an experience which is also enhanced by the narrator's rather peculiar voice. This is more so relevant as the narrator doesn't just