site: rename images url to uploads
authorLucian Mogosanu <lucian.mogosanu@gmail.com>
Sun, 29 Jun 2014 11:56:43 +0000 (14:56 +0300)
committerLucian Mogosanu <lucian.mogosanu@gmail.com>
Sun, 29 Jun 2014 11:56:43 +0000 (14:56 +0300)
100 files changed:
images/2013/08/gk-003-thumb.png [deleted file]
images/2013/08/gk-003.png [deleted file]
images/2013/08/gk-007-thumb.png [deleted file]
images/2013/08/gk-007.png [deleted file]
images/2013/08/gk-008-thumb.png [deleted file]
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images/2013/08/gk-009-thumb.png [deleted file]
images/2013/08/gk-009.png [deleted file]
images/2013/08/gk-013-thumb.png [deleted file]
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images/2013/12/ihnmaims-001-thumb.jpg [deleted file]
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images/2014/02/grim-fandango-001-thumb.png [deleted file]
images/2014/02/grim-fandango-001.png [deleted file]
images/2014/02/grim-fandango-002-thumb.png [deleted file]
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images/2014/02/grim-fandango-003-thumb.png [deleted file]
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images/2014/02/grim-fandango-004-thumb.png [deleted file]
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images/2014/02/grim-fandango-005-thumb.png [deleted file]
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images/2014/02/grim-fandango-006-thumb.png [deleted file]
images/2014/02/grim-fandango-006.png [deleted file]
images/2014/02/grim-fandango-007-thumb.png [deleted file]
images/2014/02/grim-fandango-007.png [deleted file]
images/2014/02/password_strength.png [deleted file]
images/2014/03/diagram.png [deleted file]
images/2014/03/diagram.tex [deleted file]
images/2014/06/broken-age-01-thumb.png [deleted file]
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images/email.png [deleted file]
posts/y00/005-gabriel-knight-sins-of-the-fathers.markdown
posts/y00/015-i-have-no-mouth-and-i-must-scream.markdown
posts/y00/019-passwords-versus-passphrases.markdown
posts/y00/01a-grim-fandango.markdown
posts/y00/01d-on-numbers-structure-and-induction.markdown
posts/y00/023-maybe-i-was-wrong-about-that-commenting-thing.markdown
posts/y00/024-broken-age.markdown
site.hs
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uploads/2013/08/gk-007-thumb.png [new file with mode: 0644]
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uploads/2014/02/grim-fandango-001-thumb.png [new file with mode: 0644]
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uploads/2014/02/password_strength.png [new file with mode: 0644]
uploads/2014/03/diagram.png [new file with mode: 0644]
uploads/2014/03/diagram.tex [new file with mode: 0644]
uploads/2014/06/broken-age-01-thumb.png [new file with mode: 0644]
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@@ -1,17 +0,0 @@
-\documentclass{article}
-\usepackage{tikz}
-\usetikzlibrary{positioning}
-\begin{document}
-\begin{tikzpicture}
-  % Tell it where the nodes are
-  \node (A) {$a_p$ $b_p$};
-  \node (B) [below=of A] {$c_p$};
-  \node (C) [right=of A] {$a_n$ $b_n$};
-  \node (D) [right=of B] {      $c_n$};
-  % Tell it what arrows to draw
-  \draw[-stealth] (A)-- node[left] {\small $\mbox{add}$} (B);
-  \draw[-stealth] (B)-- node [below] {\small $l$} (D);
-  \draw[-stealth] (A)-- node [above] {\small $l$} (C);
-  \draw[-stealth] (C)-- node [right] {\small $+$} (D);
-\end{tikzpicture}
-\end{document}
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@@ -18,9 +18,9 @@ games I had experienced before.
 
 <!--more-->
 
-<span class="imgright"><a href="/images/2013/08/gk-007.png">
+<span class="imgright"><a href="/uploads/2013/08/gk-007.png">
 <img class="thumb"
-src="/images/2013/08/gk-007-thumb.png" title="Mr. Knight and some guy"/></a></span>
+src="/uploads/2013/08/gk-007-thumb.png" title="Mr. Knight and some guy"/></a></span>
 So then it was, long after playing the first two games from the Broken Sword
 series[^1], that I gave GK a try: a random guy in a random city (New Orleans)
 is having weird dreams about weird rituals, then wakes up in his boring,
@@ -36,8 +36,8 @@ Gabriel's ass is itching, so he decides to investigate the murder mostly all by
 himself, which is just great if you're a guy with no prior detective
 experience. In other words, even more cliché.
 
-<span class="imgleft"><a href="/images/2013/08/gk-009.png"><img class="thumb"
-src="/images/2013/08/gk-009-thumb.png" title="One of the rare player deaths in the game. Not as frustrating as it might seem."/>
+<span class="imgleft"><a href="/uploads/2013/08/gk-009.png"><img class="thumb"
+src="/uploads/2013/08/gk-009-thumb.png" title="One of the rare player deaths in the game. Not as frustrating as it might seem."/>
 </a></span>
 Fortunately, the story gets interesting when Gabriel starts to delve into New
 Orleans' Voodoo history, which, as far as I can tell from the point of view of a
@@ -55,8 +55,8 @@ rather peculiar voice. This is more so relevant as the narrator doesn't just
 give a piece of information, but she gives it in a non-dull, non-mechanical
 manner.
 
-<span class="imgright"><a href="/images/2013/08/gk-008.png"><img class="thumb"
-src="/images/2013/08/gk-008-thumb.png" title="When the saints go marching in."/>
+<span class="imgright"><a href="/uploads/2013/08/gk-008.png"><img class="thumb"
+src="/uploads/2013/08/gk-008-thumb.png" title="When the saints go marching in."/>
 </a></span>
 Most of the voice actors are top notch: Tim Curry, Mark Hamill, Michael Dorn
 and Jim Cummings are a few names. The acting didn't cease to give me that
@@ -70,11 +70,11 @@ favourite adventure, but it's original enough that I find it hard to compare
 with others, older or newer, and I feel that I must give it its own separate
 place in my book.
 
-<span><a href="/images/2013/08/gk-003.png"><img class="thumb"
-src="/images/2013/08/gk-003-thumb.png" title="The Voodoo museum."/>
+<span><a href="/uploads/2013/08/gk-003.png"><img class="thumb"
+src="/uploads/2013/08/gk-003-thumb.png" title="The Voodoo museum."/>
 </a></span>
-<span><a href="/images/2013/08/gk-013.png"><img class="thumb"
-src="/images/2013/08/gk-013-thumb.png" title="Beautiful winter landscape."/>
+<span><a href="/uploads/2013/08/gk-013.png"><img class="thumb"
+src="/uploads/2013/08/gk-013-thumb.png" title="Beautiful winter landscape."/>
 </a></span>
 
 [^1]: Arguably the only games from the Broken Sword series.
index e2abe9d..d8c8ef0 100644 (file)
@@ -23,9 +23,9 @@ as a designer. I bet you've heard of him before. Well, I've been completely
 oblivious until recently, despite the fact that I'm quite a Star Trek guy and a
 science fiction fan in general.
 
-<span class="imgleft"><a href="/images/2013/12/ihnmaims-001.jpg">
+<span class="imgleft"><a href="/uploads/2013/12/ihnmaims-001.jpg">
 <img class="thumb"
-src="/images/2013/12/ihnmaims-001-thumb.jpg" title="Yellow."/></a></span>
+src="/uploads/2013/12/ihnmaims-001-thumb.jpg" title="Yellow."/></a></span>
 The game was launched about thirty years after the story, which, I argue,
 doesn't make the book look more outdated nor the game less interesting.
 Similarly to [Gabriel Knight][1], I had heard of IHNMAIMS a while ago but never
@@ -40,9 +40,9 @@ it, Adams did it; heck, Clarke created a similar supercomputer one year later.
 Only few writers placed their fictional computers in settings such desolate as
 the one devised by Ellison.
 
-<span class="imgright"><a href="/images/2013/12/ihnmaims-002.jpg">
+<span class="imgright"><a href="/uploads/2013/12/ihnmaims-002.jpg">
 <img class="thumb"
-src="/images/2013/12/ihnmaims-002-thumb.jpg"
+src="/uploads/2013/12/ihnmaims-002-thumb.jpg"
 title="Gorrister, a dead man breathing"/></a></span>
 The AM supercomputer, created by the Americans or the Russians or the Chinese,
 it doesn't really matter by whom, becomes sentient at some point in time, it
@@ -69,9 +69,9 @@ being that's unable to eat; Ellen is constantly thirsty and terrified by the
 colour yellow. The story doesn't give the player any hope that any of it could
 end well, although in truth there is more than one way to end the game.
 
-<span class="imgleft"><a href="/images/2013/12/ihnmaims-003.jpg">
+<span class="imgleft"><a href="/uploads/2013/12/ihnmaims-003.jpg">
 <img class="thumb"
-src="/images/2013/12/ihnmaims-003-thumb.jpg"
+src="/uploads/2013/12/ihnmaims-003-thumb.jpg"
 title="Not your typical cyberpunk landscape"/></a></span>
 The mechanics are similar to those of SCUMM games like Day of The Tentacle and
 are based on an engine called [SAGA][2], made by the same Dreamers Guild who
@@ -94,14 +94,14 @@ shocking at the time. The "shocking" elements however pale in comparison to
 most Hollywood "science fiction" crap we see nowadays, so I guess you'll have
 to stick with appreciating the author's pretty good artistry and nothing more.
 
-<span><a href="/images/2013/12/ihnmaims-004.jpg"><img class="thumb"
-src="/images/2013/12/ihnmaims-004-thumb.jpg"
+<span><a href="/uploads/2013/12/ihnmaims-004.jpg"><img class="thumb"
+src="/uploads/2013/12/ihnmaims-004-thumb.jpg"
 title="The guy with the really weird name"/></a></span>
-<span><a href="/images/2013/12/ihnmaims-005.jpg"><img class="thumb"
-src="/images/2013/12/ihnmaims-005-thumb.jpg"
+<span><a href="/uploads/2013/12/ihnmaims-005.jpg"><img class="thumb"
+src="/uploads/2013/12/ihnmaims-005-thumb.jpg"
 title="Standard ending, pretty much the same as the book."/></a></span>
-<span><a href="/images/2013/12/ihnmaims-006.jpg"><img class="thumb"
-src="/images/2013/12/ihnmaims-006-thumb.jpg"
+<span><a href="/uploads/2013/12/ihnmaims-006.jpg"><img class="thumb"
+src="/uploads/2013/12/ihnmaims-006-thumb.jpg"
 title=""/></a></span>
 
 [^1]: Read: Steam and Linux.
index c1d41e6..27fce61 100644 (file)
@@ -10,7 +10,7 @@ tags: asphalt, tech
 A while ago Randall Munroe posted a comic called "Password Strength":
 
 <span><a href="http://imgs.xkcd.com/comics/password_strength.png"><img
-class="thumb" src="/images/2014/02/password_strength.png"
+class="thumb" src="/uploads/2014/02/password_strength.png"
 style="width:700px;height:auto;" /></a></span>
 
 This sparked a lot of debate on the Internet. Although the math seems right,
index 396ac33..bc2e479 100644 (file)
@@ -22,8 +22,8 @@ decided to ruin the point and click, in fact the entire adventure genre for
 everyone by creating a non-point and click adventure game. And that game was
 called *Grim Fandango*. And it was a glorious piece of art.
 
-<span class="imgleft"><a href="/images/2014/02/grim-fandango-001.png"> <img
-class="thumb" src="/images/2014/02/grim-fandango-001-thumb.png"
+<span class="imgleft"><a href="/uploads/2014/02/grim-fandango-001.png"> <img
+class="thumb" src="/uploads/2014/02/grim-fandango-001-thumb.png"
 title="The Grim Reaper himself."/></a></span>
 I've never been too fond of the idea of keyboard/controller-based adventure
 games with a fixed camera. Despite my previous experience with Escape From
@@ -40,8 +40,8 @@ called Manuel "Manny" Calavera who's living his life, well, his afterlife, in
 the dead people's world, trying to get through his mid-afterlife crisis like
 any guy who's been dead for too long now does.
 
-<span class="imgright"><a href="/images/2014/02/grim-fandango-003.png"> <img
-class="thumb" src="/images/2014/02/grim-fandango-003-thumb.png"
+<span class="imgright"><a href="/uploads/2014/02/grim-fandango-003.png"> <img
+class="thumb" src="/uploads/2014/02/grim-fandango-003-thumb.png"
 title="A cap'n and his lady... ship... ladyship."/></a></span>
 The game goes through four years of Manny's adventure, the same period it takes
 to get to the Ninth Undeworld[^2] by foot. People who have been "good" get a
@@ -59,8 +59,8 @@ and their dog, the game is populated with demons used for "menial" tasks such
 as driving or taking care of the server[^3], the most notable being Manny's
 sidekick Glottis.
 
-<span class="imgleft"><a href="/images/2014/02/grim-fandango-006.png"> <img
-class="thumb" src="/images/2014/02/grim-fandango-006-thumb.png"
+<span class="imgleft"><a href="/uploads/2014/02/grim-fandango-006.png"> <img
+class="thumb" src="/uploads/2014/02/grim-fandango-006-thumb.png"
 title="Beautiful artwork."/></a></span>
 The graphics are not bad at all, but the aspect where the GrimE engine really
 shines is the ability to present scenes and angles in a very movie-like
@@ -83,17 +83,17 @@ I'll end the post with a quote:
 
 * Membrillo
 
-<span><a href="/images/2014/02/grim-fandango-007.png"><img class="thumb"
-src="/images/2014/02/grim-fandango-007-thumb.png"
+<span><a href="/uploads/2014/02/grim-fandango-007.png"><img class="thumb"
+src="/uploads/2014/02/grim-fandango-007-thumb.png"
 title="The server guy."/></a></span>
-<span><a href="/images/2014/02/grim-fandango-005.png"><img class="thumb"
-src="/images/2014/02/grim-fandango-005-thumb.png"
+<span><a href="/uploads/2014/02/grim-fandango-005.png"><img class="thumb"
+src="/uploads/2014/02/grim-fandango-005-thumb.png"
 title="Happy couple."/></a></span>
-<span><a href="/images/2014/02/grim-fandango-002.png"><img class="thumb"
-src="/images/2014/02/grim-fandango-002-thumb.png"
+<span><a href="/uploads/2014/02/grim-fandango-002.png"><img class="thumb"
+src="/uploads/2014/02/grim-fandango-002-thumb.png"
 title="Gambling is fun, except when you've got a gambling problem."/></a></span>  
-<span><a href="/images/2014/02/grim-fandango-004.png"><img class="thumb"
-src="/images/2014/02/grim-fandango-004-thumb.png"
+<span><a href="/uploads/2014/02/grim-fandango-004.png"><img class="thumb"
+src="/uploads/2014/02/grim-fandango-004-thumb.png"
 title="&quot;I'm gonna let it shine&quot;""/></a></span>
 
 [^1]: Ok, maybe not as much him as the blazingly idiotic team behind him. It
index 9212053..ddd6a52 100644 (file)
@@ -78,7 +78,7 @@ diagram*. For simplicity, I will represent $a$'s and $b$'s as pairs and abuse
 notation a bit, by which I mean that we are applying the lifting function $l$
 on each element of the pair. The final result looks like this:
 
-<div class="imgcenter"><img class="thumb" src="/images/2014/03/diagram.png"
+<div class="imgcenter"><img class="thumb" src="/uploads/2014/03/diagram.png"
 /></div>
 
 The diagram commutes, which means that $l$ can be seen as a functor mapping
index ce37d4b..d0bc08a 100644 (file)
@@ -100,7 +100,7 @@ the words of [Simon Peyton-Jones][3], I'm avoiding success at all costs.
 [1]: /posts/y00/002-technicalities.html
 [2]: https://sites.google.com/site/steveyegge2/you-should-write-blogs
 [3]: http://www.computerworld.com.au/article/261007/a-z_programming_languages_haskell/
-[4]: /images/email.png
+[4]: /uploads/email.png
 [5]: http://techcrunch.com/2014/04/03/the-filtered-feed-problem/
 [6]: http://eviltrout.com/2014/01/22/embedding-discourse.html
 [7]: http://blog.codinghorror.com/a-blog-without-comments-is-not-a-blog/
index 1cc4087..23b7d77 100644 (file)
@@ -12,8 +12,8 @@ specifically the one where I describe the beauty of [Grim Fandango][1]. Unlike
 other posts in the [gaming][2] category, however, this one has no motto. We
 will see why in the following paragraphs.
 
-<span class="imgleft"><a href="/images/2014/06/broken-age-01.png"> <img
-class="thumb" src="/images/2014/06/broken-age-01-thumb.png" title="A beautiful
+<span class="imgleft"><a href="/uploads/2014/06/broken-age-01.png"> <img
+class="thumb" src="/uploads/2014/06/broken-age-01-thumb.png" title="A beautiful
 decor."/></a></span> So, once upon a time, there was this guy called Tim
 Schafer. While working as a producer for LucasArts, he made some of the
 greatest adventures ever created, of which I won't remind any right now, but
@@ -35,8 +35,8 @@ the shitloads of money invested by their backers. About two years later, that
 is, in our Lord's year 2014, they manage to release the first act of this game,
 which they now name Broken Age. And here we are.
 
-<span class="imgright"><a href="/images/2014/06/broken-age-02.png"> <img
-class="thumb" src="/images/2014/06/broken-age-02-thumb.png"
+<span class="imgright"><a href="/uploads/2014/06/broken-age-02.png"> <img
+class="thumb" src="/uploads/2014/06/broken-age-02-thumb.png"
 title="Vella."/></a></span>
 Broken Age tells the story of two people, or children, living in what appear to
 be two entirely different worlds. One of them, Vella, is part of some kind of
@@ -56,8 +56,8 @@ bland, the scenes make no sense -- and that's okay for a comedy, except,
 y'know, the humour is bland --, the characters are ephemere despite being
 played by such good actors, but wait, that's not all.
 
-<span class="imgleft"><a href="/images/2014/06/broken-age-03.png"> <img
-class="thumb" src="/images/2014/06/broken-age-03-thumb.png"
+<span class="imgleft"><a href="/uploads/2014/06/broken-age-03.png"> <img
+class="thumb" src="/uploads/2014/06/broken-age-03-thumb.png"
 title="Shay."/></a></span>
 All things considered, the game's atmosphere is not bad at all. The orchestral
 soundtrack is a lovely piece of art, while on the other hand, the graphics are
diff --git a/site.hs b/site.hs
index 549cfff..e535ab4 100644 (file)
--- a/site.hs
+++ b/site.hs
@@ -16,7 +16,7 @@ main = hakyllWith tarpitConfiguration $ do
   match "index.html" $ compileIndex tags
   match "css/*" compileCss
   match "posts/**" $ compilePosts tags
-  match "images/**" $ compileImages
+  match "uploads/**" $ compileUploads
   match "css/fonts/*" $ compileFonts
   match (fromList pages) compilePages
   create ["archive.html"] $ compileArchive tags
@@ -60,13 +60,13 @@ compilePosts tags = do
     >>= loadAndApplyTemplate "templates/default.html" ctx
     >>= relativizeUrls
 
-compileImages :: Rules ()
-compileImages = do
+compileUploads :: Rules ()
+compileUploads = do
   route idRoute
   compile copyFileCompiler
 
 compileFonts :: Rules ()
-compileFonts = compileImages
+compileFonts = compileUploads
 
 compilePages :: Rules ()
 compilePages = do
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+\documentclass{article}
+\usepackage{tikz}
+\usetikzlibrary{positioning}
+\begin{document}
+\begin{tikzpicture}
+  % Tell it where the nodes are
+  \node (A) {$a_p$ $b_p$};
+  \node (B) [below=of A] {$c_p$};
+  \node (C) [right=of A] {$a_n$ $b_n$};
+  \node (D) [right=of B] {      $c_n$};
+  % Tell it what arrows to draw
+  \draw[-stealth] (A)-- node[left] {\small $\mbox{add}$} (B);
+  \draw[-stealth] (B)-- node [below] {\small $l$} (D);
+  \draw[-stealth] (A)-- node [above] {\small $l$} (C);
+  \draw[-stealth] (C)-- node [right] {\small $+$} (D);
+\end{tikzpicture}
+\end{document}
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