src="/images/2013/08/gk-009-thumb.png" title="One of the rare player deaths in the game. Not as frustrating as it might seem."/>
</a></span>
Fortunately, the story gets interesting when Gabriel starts to delve into New
-Orleans' Vodoo history, which, as far as I can tell from the point of view of a
+Orleans' Voodoo history, which, as far as I can tell from the point of view of a
non-specialist, is very well documented within the game. A lot of the high
points of the game are entirely made up of Voodoo lore, exploring the subject a
lot deeper than other adventure games involving more "exotic" cultures, from
Another aspect that kept me hooked was the "little" things, elements of the
story, that come up as the story advances, from short poems to the daily
-astrological forecast. Symbols are often present were you least expect them and
+astrological forecast. Symbols are often present where you least expect them and
all these things are tightly integrated so that they give the player a more
book-like experience, an experience which is also enhanced by the narrator's
rather peculiar voice. This is more so relevant as the narrator doesn't just